A labelling scheme is easy to change with five screens and painful to change with two hundred. It is worth ten minutes early.
Designing a scheme
What to label by, worked examples for a few real fleets, and the patterns that go wrong.
In this section
What to label by
Label by facts that do not change. Why campaign labels rot, and the four dimensions most fleets actually need.
Worked examples
Four fleets, the labels they use, and what each one makes easy.
When a label is not working
A playlist targeting a label and reaching nothing has a short list of causes. Work down it.