More reliable real-time connections to screens, and restored alert emails

Screen offline/online alert emails (“your screen is unreachable” and “your screen is back online”) had stopped sending due to a template error. They’re fixed and sending correctly again.

More reliable real-time connections to screens

When a screen is online, it holds open a live connection to Screenly so commands like restart, resync, or a settings update reach it instantly instead of waiting on the next scheduled check-in.

We tightened up that connection on two fronts: players opening it were sometimes being incorrectly rejected, and delivery of commands sent over it is now more reliable end to end. If you’ve pushed a restart or resync from the dashboard and it didn’t seem to land, that should happen less often now.

API change

Our v4.1 API is now stable and is the recommended API to build on going forward. v3 is being phased out.

If this affects you: if you’re still integrating against v3, plan to migrate to v4.1.