<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>ScreenlyOS 26.2.0 | Screenly</title><description>What has shipped across Screenly, newest first.</description><link>https://www.screenly.io/releases/screenlyos/26.2.0/</link><language>en</language><atom:link href="https://www.screenly.io/releases/screenlyos/26.2.0/rss.xml" rel="self" type="application/rss+xml"/><lastBuildDate>Wed, 13 May 2026 00:00:00 +0000</lastBuildDate><item><title>ScreenlyOS 26.2.0: Players can join 802.1X enterprise networks, wired or Wi-Fi</title><link>https://www.screenly.io/releases/screenlyos/26.2.0/enterprise-network-authentication/</link><guid isPermaLink="true">https://www.screenly.io/releases/screenlyos/26.2.0/enterprise-network-authentication/</guid><pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate><category>release</category><category>security</category><category>device-management</category><description>&lt;p&gt;On most corporate networks, every device has to identify itself before a port or an access point
lets it in. Until now the network settings on a player couldn&amp;rsquo;t answer that question.&lt;/p&gt;
&lt;p&gt;A player now authenticates with 802.1X PEAP, giving an identity and a password like any laptop on
the same network.&lt;/p&gt;
&lt;h2 id="on-wi-fi"&gt;On Wi-Fi&lt;/h2&gt;
&lt;p&gt;Press &lt;kbd&gt;F2&lt;/kbd&gt; to open the Wi-Fi settings and pick the network. A network that authenticates its clients
asks for an identity and a password instead of a passphrase. For a network that doesn&amp;rsquo;t broadcast
its name, type it in under &amp;ldquo;Other Network&amp;rdquo; and choose 802.1X PEAP as the security.&lt;/p&gt;
&lt;h2 id="on-ethernet"&gt;On ethernet&lt;/h2&gt;
&lt;p&gt;Press &lt;kbd&gt;F5&lt;/kbd&gt; for the new wired network settings, and set &amp;ldquo;Authentication&amp;rdquo; to 802.1X PEAP.
The same screen takes a static IP address, with its subnet mask, gateway, and DNS server, for
a site that assigns addresses by hand instead of over DHCP.&lt;/p&gt;
&lt;p&gt;For a batch of players going to the same site, a &lt;code&gt;network.yaml&lt;/code&gt; on a USB drive applies the same
settings without anyone standing at a screen with a keyboard.&lt;/p&gt;
&lt;p&gt;An open or passphrase network over DHCP is still the default, and it&amp;rsquo;s still what most players
use. The rest is for the factory floor and the hospital, where every port and every access point
authenticates before it passes traffic.&lt;/p&gt;</description></item><item><title>ScreenlyOS 26.2.0: Players can join your Tailscale network</title><link>https://www.screenly.io/releases/screenlyos/26.2.0/tailscale-on-a-player/</link><guid isPermaLink="true">https://www.screenly.io/releases/screenlyos/26.2.0/tailscale-on-a-player/</guid><pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate><category>release</category><category>content-management</category><category>security</category><description>&lt;p&gt;Some of what you&amp;rsquo;d want on a screen was never going to be on the open internet: an operations
dashboard on an internal server, a page on the intranet, the API for your app. A screen can show
those now.&lt;/p&gt;
&lt;p&gt;Connect Tailscale to your workspace in the dashboard and turn it on for your screens, and your
players join your tailnet, stay on it, and report whether they&amp;rsquo;re connected, which you see on a
screen&amp;rsquo;s Details tab. Once a player is on your tailnet, it reaches your internal web pages and APIs
the way any other machine of yours does, and nothing has to be published to get them onto a wall.&lt;/p&gt;
&lt;p&gt;Tailscale is only for web resources. Videos, images, and other files still go to screens through
the Screenly dashboard, and so does managing players, the same as for every other screen.&lt;/p&gt;
&lt;p&gt;All of it happens from the dashboard. There&amp;rsquo;s no key to type in on the screen and nothing to set up
on the player, so you connect a whole fleet from where you already are.&lt;/p&gt;
&lt;p&gt;When you replace the key, players pick up the new one and reconnect on their own.&lt;/p&gt;</description></item><item><title>ScreenlyOS 26.2.0: Raspberry Pi 4 players run at 1080p on a 4K display</title><link>https://www.screenly.io/releases/screenlyos/26.2.0/raspberry-pi-4-1080p/</link><guid isPermaLink="true">https://www.screenly.io/releases/screenlyos/26.2.0/raspberry-pi-4-1080p/</guid><pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate><category>improvement</category><category>device-management</category><description>&lt;p&gt;Video plays smoothly on a Raspberry Pi 4 connected to a 4K display. Until now the player would try
to run at 4K, which is more than that board can handle, so video stuttered and the player looked
slow when the real problem was a resolution too big for it.&lt;/p&gt;
&lt;p&gt;These players now run at the highest resolution the display offers up to 1080p, at the fastest
refresh rate available at that resolution, with nothing to set on the device.&lt;/p&gt;
&lt;p&gt;This covers the Raspberry Pi 4 Model B, the Pi 400, and the Compute Module 4, which share the same
graphics chip. Raspberry Pi 5 and x86 players, such as Screenly Player Max, keep running at 4K.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;If this affects you:&lt;/strong&gt; a Raspberry Pi 4 on a 4K display drops to 1080p when it takes this
release. There&amp;rsquo;s nothing to change on your side.&lt;/p&gt;
&lt;/blockquote&gt;</description></item><item><title>ScreenlyOS 26.2.0: Improvements to how players connect to Screenly</title><link>https://www.screenly.io/releases/screenlyos/26.2.0/fixes-and-improvements/</link><guid isPermaLink="true">https://www.screenly.io/releases/screenlyos/26.2.0/fixes-and-improvements/</guid><pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate><category>roundup</category><description>&lt;ul&gt;
&lt;li&gt;Improvements to how players connect to Screenly.&lt;/li&gt;
&lt;li&gt;Dependencies and system libraries updated.&lt;/li&gt;
&lt;/ul&gt;</description></item></channel></rss>